New Mexico Register / Volume XXXVI,
Issue 17 / September 9, 2025
TITLE 15 GAMBLING AND LIQUOR CONTROL
CHAPTER 1 GAMES AND GAMING GENERAL PROVISIONS
PART 7 GAMING MACHINES, NEW GAMES AND
ASSOCIATED EQUIPMENT
15.1.7.1 ISSUING AGENCY: New Mexico Gaming Control
Board.
[15.1.7.1 NMAC - Rp, 15.1.7.1 NMAC 9/9/2025]
15.1.7.2 SCOPE: This rule applies to all
licensees or applicants for licensure, registration, certification, renewal,
and other approval relating to gaming operations under the New Mexico Gaming
Control Act.
[15.1.7.2 NMAC - Rp, 15.1.7.2 NMAC 9/9/2025]
15.1.7.3 STATUTORY AUTHORITY: Paragraph (3) of Subsection B
of Section 60-2E-7 NMSA 1978 of the Gaming Control Act authorizes the board to
develop, adopt and promulgate all regulations necessary to implement and
administer the provisions of the Gaming Control Act. Paragraph (6) of Subsection C of Section
60-2E-8 NMSA 1978 directs the board to adopt regulations defining the area,
games and gaming devices allowed and the methods of operation of such games.
[15.1.7.3 NMAC - Rp, 15.1.7.3 NMAC 9/9/2025]
15.1.7.4 DURATION: Permanent.
[15.1.7.4 NMAC - Rp, 15.1.7.4 NMAC 9/9/2025]
15.1.7.5 EFFECTIVE DATE: September 9, 2025, unless a
later date is cited at the end of a section.
[15.1.7.5 NMAC - Rp, 15.1.7.5 NMAC 9/9/2025]
15.1.7.6 OBJECTIVE: This rule establishes
standards for the evaluation, testing, approval, modification, maintenance, and
disposition of gaming machines, games and associated equipment.
[15.1.7.6 NMAC - Rp, 15.1.7.6 NMAC 9/9/2025]
15.1.7.7 DEFINITIONS: Unless otherwise defined
below, terms used in this rule have the same meanings as set forth in the
Gaming Control Act.
A. “Act” means the Gaming Control Act.
B. “Central monitoring system” means the hardware and software at the board’s designated location used
to control, monitor, and retrieve information from, all licensed gaming
machines.
C. “Component” means
a part of a gaming machine that is necessary for the proper operation and
essential function of the gaming machine, including but not limited to a
hopper, coin acceptor, microprocessor and related circuitry, programmed erasable programmable
read-only memory (EPROM), bill acceptor, progressive system,
monitoring system, and meter and any other parts the board determines are
components; a component is necessary for the proper operation and essential
function of a gaming machine if it affects, directly or indirectly, the gaming
machine’s operation, game outcome, security, recordkeeping, or communication
with the central monitoring system; parts such as light bulbs, buttons, wires,
decorative glass, fuses, batteries, handles, springs, brackets, and locks are
not components.
D. “Conversion” means a change
from one pre-approved configuration to another pre-approved configuration.
E. “Critical
memory” means memory that is used to store all data that is critical to the
continued operation of the gaming device, including, but not limited to all
electronic meters as required including last bill data, power up and door open
metering; current credits; gaming device/game configuration data; information
pertaining to a minimum of the last 10 plays with the random number
generators (RNG) outcome (including the current game, if
incomplete); and software state (the last normal state, last status or tilt
status the gaming device software was in before interruption).
F. “Delayed ticket” means a ticket generated by a ticket-in, ticket-out (TITO)
enabled slot machine which contains all information necessary for validation,
but for which the TITO system has not yet received the validation information.
G. “Event” means an occurrence of elements or particular
combinations of elements that are available on the particular
gaming device.
H. “Game outcome” means the final result of the wager.
I. “Gaming device” means associated
equipment or a gaming machine and includes a system for processing information
that can alter the normal criteria of random selection that affects the
operation of a game or determines the outcome of a game.
J. “Gaming media” means any
associated equipment that contains software which can only be used in a gaming
device, affects game outcome and is programmed by the gaming machine
manufacturer.
K. “Incomplete ticket” means a ticket that
contains, at a minimum, the ticket validation number printed across the leading
edge of the ticket, but is not of a quality that can
be validated and redeemed through the automated functionality of a TITO system.
L. “Machine
entry access log” means a written record that documents the names and
activities of persons accessing the interior of the gaming machine and the most
recent of which is maintained by a gaming operator licensee inside the locked
cabinet of a gaming machine.
M. “Modification" means a
change or alteration in an approved gaming machine that affects the manner or
mode of play or the percentage paid by the gaming machine, including a change
in control or graphics programs.
N. “Multigame” means a gaming device that offers a menu of more than one game to the
player.
O. “Multi-station”
means a gaming device
that incorporates more than one player-terminal.
P. “Online ticket” means a ticket which
contains all information necessary for validation, which may be presented for
redemption to the TITO system before its expiration.
Q. “Redeemed ticket” means a ticket which
has been properly validated and redeemed by the TITO system and is no longer
reflected as an active (i.e., unredeemed) ticket in the TITO system database.
R. “Terminal controller” means the central hardware and software that monitors and controls
one or more gaming machines on the licensed premises.
S. “Ticket redemption kiosk” means a
device which uses bi-directional communications to the TITO system for
redemption of tickets in exchange for cash
or tokens. Kiosks are not capable of
gaming functionality and may not issue tickets in exchange for cash or tokens.
T. “TITO system” means a ticket-int-ticket-out
system which has a centralized TITO validation component and allows for
issuance, validation, and acceptance of online tickets at TITO-enabled gaming
devices or kiosks, for gaming operations.
U. “TITO validation component” means that
function of the TITO system whereby the TITO system receives information about
a ticket which is presented for validation, compares the questioned ticket
information to its database of known ticket information, and determines the
validity of the questioned ticket. The
TITO validation component is a bi-directional, centralized function within the
TITO system which serves to validate the tickets for redemption.
V. “State” means the state of New
Mexico.
[15.1.7.7 NMAC - Rp, 15.1.7.7 NMAC 9/9/2025]
15.1.7.8 EVALUATION OF
A. All gaming machines operated in the
state shall meet the specifications set forth in this section and shall conform
to the exact specifications of the prototype tested and approved by the board or a board approved independent gaming test laboratory.
B. No electronic or mechanical gaming
machine shall be used prior to licensure by the board. Once the board has approved a new gaming
machine or a modification to a pre-approved gaming machine, a gaming operator
licensee shall file an application to obtain a gaming machine license or a
notice of modification to pre-approved gaming machine before offering the
machine for play.
C. Except as otherwise determined by the
board, the following shall not be used for gaming by any gaming operator
licensee without the prior written approval of the board: bill acceptors, coin
or token acceptors, progressive controllers, progressive displays, or
associated equipment as determined by the board.
D. Any license or approval issued by the
board shall specifically describe the gaming machine or gaming device approved.
E. All of the
following must be tested before licensure or approval for use:
(1) a gaming machine;
(2) other devices or equipment
as the board deems necessary to ensure compliance with the act and this rule;
and
(3) any modification to the gaming
machines and equipment described in this section.
F. The board has the authority to take,
authorize, or require any of the following actions with respect to testing a
gaming machine or modification to an existing gaming machine:
(1) employ the services of an outside
independent gaming test laboratory to conduct the testing;
(2) bill a licensee who requests licensure or
approval of a gaming machine or equipment through any billing mechanism the
board deems appropriate for all costs of testing;
(3) if not already in the laboratory’s
possession, require transportation of one working model of a new gaming machine
to an independent gaming laboratory designated by the board or to some other
location for review and inspection; with each gaming machine submitted for
approval, the applicant must submit two copies of prints, schematics, block
diagrams, circuit analyses, technical and operation manuals, program source
codes, and any other information requested by the board; the gaming laboratory
may disassemble the model and may destroy electronic components to fully
evaluate the gaming machine;
(4) require that the applicant provide
specialized equipment or the services of an independent technical expert to
evaluate the gaming machine;
(5) require the manufacturer seeking
approval of the gaming machine to pay all costs of transportation, review,
inspection and testing; and
(6) if
requested by the board, require transportation of one working model of a new
gaming machine, and any associated equipment to the board for communications
testing.
G. Any applicant whose
application is denied by the board under this rule may request a hearing before
the board to appeal the denial.
[15.1.7.8 NMAC - Rp, 15.1.7.8 NMAC 9/9/2025]
15.1.7.9 SECURITY AND
AUDIT SPECIFICATIONS:
A. A gaming machine shall
meet all of the following security and audit
specifications:
(1) be controlled by a
microprocessor;
(2) be connected and
communicating to an approved central monitoring system and conform exactly to
the protocol and internal control procedures employed by the central monitoring
system provider and the board;
(3) have an internal
enclosure for the logic board that is locked or sealed, or both, before game
play;
(4) be capable of
continuing a game without loss of data after a power failure;
(5) have game data recall
for the current game and, at a minimum, the previous four games;
(6) have a random selection process that
satisfies the ninety-nine percent confidence level
using any of the following tests:
standard chi-squared, runs, serial correlation, or other standard
mathematical test for randomness as approved by the board;
(7) clearly display applicable rules of
play and the payout schedule; and
(8) display an accurate representation of
each game outcome utilizing rotating reels, video monitors, or other type of
display mechanism that accurately depicts the outcome of the game.
B. The gaming machine
shall display an external registration tag.
The registration tag shall be placed on the approved gaming device at
the licensed premises in a location that is clearly visible for inspection by
an agent of the board.
[15.1.7.9 NMAC - Rp, 15.1.7.9 NMAC 9/9/2025]
15.1.7.10 CONTROL PROGRAM
SPECIFICATIONS:
A. Except as otherwise
authorized by the board all gaming devices which have control programs residing
in storage media that is not alterable through any use
of the circuitry or programming of the gaming device itself shall employ a
mechanism to verify executable program code and data which may affect payouts
or game outcome.
B. The mechanism used
shall detect ninety-nine point ninety-nine percent of all possible media
failures and shall reside in and execute from storage media that is not
alterable through any use of the circuitry or programming of the gaming device.
C. All gaming devices that have control programs residing
in storage media that are alterable through any use of the circuitry or
programming of the gaming device itself shall:
(1) employ
a mechanism approved by the board which verifies
that all control program components, including data and graphic information,
are authentic copies of the approved
components; the board may require tests to verify that components used by
licensees are approved components; the verification mechanism shall prevent the
execution of any control program component if any component is determined to be
invalid; any program component of the verification mechanism shall reside in
and execute from storage media that is not alterable through any use of the
circuitry or programming of the gaming device;
(2) employ a mechanism which tests unused or
unallocated areas of any alterable memory for unintended programs or data and
tests the structure of the storage media for integrity; the mechanism shall
prevent further play of the gaming device if unexpected data or structural inconsistencies
are found;
(3) provide a mechanism for keeping a record, anytime a control program component is added, removed,
or altered; the record shall contain the date and time of the action,
identification of the component affected, the
reason for the modification and any pertinent validation information;
(4) provide a mechanism for extracting the validation
information for all control program components on demand via a communication
port; a separate mechanism shall be provided
that tests the integrity of the validation information delivered via the
communication port.
D. Any gaming device
executing control programs from electrically erasable or other volatile memory
shall employ a mechanism which verifies on a continuous basis, that all control
program components residing therein, including fixed data and graphic information
are authentic copies of the approved components. Additionally, control program
components, excluding graphics and sound components, shall be fully verified at
the time of loading into the electrically erasable or other volatile memory and
upon any significant event, including but not limited to door closings, game
resets, and power up. The mechanism shall prevent further play of the gaming
device if an invalid component is detected.
E. Unless otherwise approved any gaming device that allows the adding, removing,
or alteration of any control program components through a data communication
facility shall employ a mechanism for preventing any
change from taking place that would interrupt a game in progress. Any device,
technique or network which may be used to accomplish the adding, removing, or
alteration of any control program components may be considered a gaming device
that shall receive separate approval.
F. Gaming devices with
control programs or other security programs residing in conventional read only
memory (ROM) devices such as EPROM’s or fusible-link PROM’s shall have the
unused portions of the memory device that contains the program set to zero.
G. Gaming device control programs shall
check for any corruption of random access memory locations used for crucial
gaming device functions including, but not limited to, information pertaining
to the play and final outcome of the most recent game,
at minimum 10 games prior to the most recent game, random number generator
outcome, credits available for play, and any error states. These memory areas shall be checked for
corruption following game initiation but prior to display of the game outcome
to the player. Detection of any
corruption that cannot be corrected shall be deemed to be a game malfunction
and shall result in a tilt condition.
H. All gaming devices shall have the
capacity to display a complete play history for the most recent game played and
10 games prior to the most recent game. Retention
of play history for additional prior games is encouraged. The display shall
indicate the game outcome (or a representative equivalent), intermediate play
steps (such as a hold and draw sequence or a double-down sequence), credits
available, bets placed, credits or coins paid, and credits cashed out. Gaming devices offering games with a variable
number of intermediate play steps per game may satisfy this requirement by
providing the capability to display the last 50 play steps. The board may waive this standard for a
particular device or modification if the hardware platform on which the device
is based was originally approved prior to the adoption of this standard as
modified and the manufacturer can demonstrate to the board’s satisfaction that
the imposition of the full standard would hinder the design of the device or
would otherwise pose a hardship due to capacity limitations in the approved
platform
I. The control program shall provide
the means for on-demand display of the electronic meters utilizing a key switch
on the exterior of the gaming device.
J. Either the TITO system or
TITO-enabled gaming devices shall maintain an audit log that records, at a
minimum, the last 25 ticket-in transactions. Upon ticket redemption, the log shall properly
update with the ticket redemption information, including the date and time of
redemption, amount of ticket, and at least the last four digits of the ticket
validation number.
K. Either
the TITO system or TITO-enabled gaming devices shall maintain an audit log that
records, at a minimum, the last 25 ticket out transactions. Upon ticket
issuance, the log shall properly update with the ticket issued information,
including the date and time of issuance, amount of ticket, and at least the
last four digits of the ticket validation number.
[15.1.7.10 NMAC - Rp, 15.1.7.10 NMAC 9/9/2025]
15.1.7.11 GENERAL TICKETING STANDARDS:
A. Racetrack
licensees may offer ticketing systems whereby TITO-enabled slot machines accept
and issue tickets in exchange for cash, tokens, free play credits, or tickets
using TITO systems.
B. TITO-enabled
slot machines shall be capable of issuing and accepting only the racetrack
licensee’s tickets. The board must approve the design of all tickets.
C. All
tickets shall have the following minimum characteristics:
(1) a
primary validation number, which must be printed on the leading edge of the
ticket;
(2) a
secondary validation number, identical to the primary validation number, which
shall be printed on the body of the ticket;
(3) at
least one unique identifier, such as a barcode;
(4) property
name;
(5) date
and time the ticket was generated;
(6) dollar
value of the ticket printed both numerically and in text;
(7) a
statement that the ticket will expire 180 days after issuance; and
(8) sequence
number of the ticket printed by the slot machine.
D. TITO
systems shall provide for on-line, real-time validation of online tickets. Prior to issuing or authorizing issuance of
consideration (whether cash, tokens, credits, or another ticket) in exchange
for a ticket, the TITO system shall validate the ticket from the TITO
validation component. Racetrack
licensees shall have at least one TITO validation component which may be located in a cashier cage.
E. If
a ticket has a value that is not evenly divisible by the wagering denomination,
when inserted into a TITO-enabled slot machine, the machine shall:
(1) return
the ticket to the patron;
(2) accept
the ticket and allow for insertion of additional wagering consideration if the
ticket value is less than the wagering denomination; or
(3) accept
the ticket and either display the indivisible portion of the ticket on a credit
meter or issue another ticket for that indivisible portion.
F. A
TITO-enabled slot machine shall be capable of generating two types of tickets:
on-line tickets and delayed tickets.
(1) On-line
tickets: If a TITO-enabled slot machine is properly communicating with the TITO
system, the machine will be able to generate an on-line ticket. When a patron requests the issuance of a
ticket in this situation, the machine will generate a ticket that utilizes the
validation information generated by the TITO system or the machine,
and communicate to the TITO system that it has successfully completed
the transaction.
(2) Delayed
tickets: If a TITO-enabled slot machine loses communication with a TITO system
before validation information is successfully communicated to the TITO system
for the last ticket out transaction, then all subsequent cash out attempts must
result in the gaming machine issuing payment to the player via another
available means such as, but not limited to, a hopper pay
or a hand pay. The gaming machine shall
be capable of storing delayed ticket data until such time that it has been
successfully communicated to the TITO system.
(a) TITO
systems may include a function whereby, prior to the restoration of
communications, delayed ticket information may be manually input into the TITO
system at a cashier station or other secure location.
(b) When
communications are restored, delayed ticket information provided by the machine
to the TITO system must be reconciled to the delayed tickets that were manually
redeemed.
G. Tickets
expire 180 days after issuance which is explicitly
stated on each ticket. Upon expiration, the ticket is no longer valid for
gaming purposes. TITO systems must recognize expired tickets as invalid and
unredeemable.
H. The
reporting requirements for ticketing transactions are defined in the minimum
internal control standards established by the board.
I. Ticket
redemption kiosks shall perform to the same security standards as TITO-enabled
slot machines, and shall include logs as required
throughout this rule.
J. Kiosks
shall also have a total in meter which accumulates the total value of all
tickets accepted by the device, and a total out meter which accumulates the
total value of payments issued by the device.
K. Kiosks redeem valid tickets for cash
and tokens only; they may not generate and issue tickets.
[15.1.7.11 NMAC - Rp, 15.1.7.11 NMAC 9/9/2025]
15.1.7.12 ACCOUNTING METER SPECIFICATIONS:
A. A gaming machine shall
be equipped with electronic meters.
B. A gaming machine's
electronic meters shall tally totals to eight digits and be capable of rolling
over when the maximum value is reached.
C. A gaming machine's
control program shall provide the means for on-demand display of the electronic
meters utilizing a key switch on the exterior of the machine.
D. Electronic meters
shall have an accuracy rate of ninety-nine point ninety-nine percent
or better.
E. The required electronic meters shall comply with the following:
(1) the
coin-in meter shall cumulatively count the value or number of credits, coins or
tokens that are wagered by actual credits, coins or tokens that are inserted,
or credits bet, or both;
(2) the
coins-out meter or amount won meter shall cumulatively count the value or
number of coins, credits, or tokens won as a result of
game play, including hand-paid jackpots; notwithstanding the foregoing, a
manufacturer may choose to incorporate a coin-out meter and hand-pay jackpot
meter as separate meters;
(3) the
coins-dropped meter shall maintain a cumulative count of the value or number of
coins or tokens diverted into a drop bucket plus the value of the bills that
have been inserted into the bill acceptor;
(4) the games
played meter shall display the cumulative number of games played;
(5) a cabinet
door meter shall display the number of times the front cabinet door was opened
and a MEAL log to record each of them; and
(6) the drop
door meter shall display the number of times the drop door or the bill acceptor
door was opened;
(7) the
ticket/voucher-in meter shall cumulatively count the value or number of tickets
accepted by the machine;
(8) the
ticket/voucher-out meter shall cumulatively count the value or number of tickets
issued by the machine.
F. If a gaming device is
equipped with a bill acceptor, then the device shall be equipped with a bill
acceptor meter that records the following:
(1) the total
number of bills that were accepted;
(2) an
accounting of the number of each denomination of bill accepted; and
(3) the total
dollar amount of bills accepted.
G. A gaming machine shall
have meters that continuously display all of the
following information relating to current play or monetary transaction:
(1) the number
of coins, tokens, or credits wagered in the current game;
(2) the number
of coins, tokens, or credits won in the current game, if applicable;
(3) the number
of coins or tokens paid by the hopper for a credit cash-out or a hand
pay from a winning outcome; and
(4) the number
of credits available for wagering, if applicable.
H. Electronically stored
meter information required by this rule shall be preserved after a power loss
to the gaming device and must be maintained for a period of not less than 180
days.
I. A gaming machine
shall not have a mechanism that causes the required electronic accounting
meters to clear automatically when an error occurs.
J. The required electronic accounting meters shall be cleared only if
approved by the board.
K. Required meter
readings shall be recorded before and after the electronic accounting meter is
cleared.
[15.1.7.12 NMAC - Rp, 15.1.7.12 NMAC 9/9/2025]
15.1.7.13 RANDOMNESS
EVENTS AND RANDOMNESS TESTING:
A. A random event is an
event with a given set of possible outcomes that has a given probability of
occurrence called the distribution. Two
events are called independent if the outcome of one event does not have an influence
on the outcome of the other event and the outcome of one event does not affect
the distribution of another event.
B. A gaming machine shall
be equipped with a random number generator to make the selection process. A selection process is considered random if all of the following specifications are met:
(1) the random
number generator satisfies not less than a ninety-nine percent confidence level
using the standard chi-squared analysis;
(2) the random
number generator does not produce a statistic with regard to
producing patterns of occurrences; the random number generator is considered
random if it meets the ninety-nine percent confidence level with
regard to the runs test or any similar pattern testing statistic;
(3) the random
number generator produces numbers that are independently chosen without regard
to any other symbol produced during that play; this test is the correlation
test; the random number generator is considered random if it meets the ninety-nine
percent confidence level using standard correlation analysis;
(4) the random
number generator produces numbers that are chosen without reference to the
series of outcomes in the previous game; this test is the serial correlation
test; the random number generator is considered random if it meets the ninety-nine
percent confidence level using standard serial correlation analysis;
(5) the random
number generator and random selection process shall be impervious to influences
from outside the gaming device, including, but not limited to, electromagnetic
interference, electrostatic interference, and radio frequency interference; and
(6) a gaming
machine shall use appropriate communication protocols to protect the random
number generator and random selection process from influence by associated
equipment that is conducting data communications with the gaming machine.
[15.1.7.13 NMAC - Rp, 15.1.7.13 NMAC 9/9/2025]
15.1.7.14 SAFETY
AND POWER SUPPLY SPECIFICATION:
A. Electrical and
mechanical parts and design principles shall not subject a player to physical
hazards. A gaming machine shall be
electronically tested to the UL-22 standard for amusement and gaming devices or
an equivalent standard. Testing may be
done by any nationally or internationally recognized electrical safety testing
laboratory.
B. Spilling a
conductive liquid on the gaming machine shall not create a safety hazard or
alter the integrity of the gaming device’s performance.
C. The
power supply used in a gaming machine shall be designed to minimize leakage of
current in the event of an intentional or inadvertent disconnection of the
alternate current power ground.
D. A surge protector shall be installed
on each gaming machine. The surge
protector may be internal to the power supply or external.
E. An on and
off switch that controls the electrical current used to operate the gaming
machine shall be located in an accessible place in the
interior of the gaming machine.
F. The
gaming machine power supply filtering shall be sufficient to prevent disruption
of the gaming machine by a repeated switching on and off of the AC power.
G. Except in the case of total memory
failure, if the gaming machine is still operable, a gaming machine shall be
capable of continuing the current play with all the current play features after
a gaming device malfunction is cleared.
[15.1.7.14 NMAC - Rp, 15.1.7.14 NMAC 9/9/2025]
15.1.7.15 COIN AND TOKEN ACCEPTOR SPECIFICATIONS:
A. At least one
electronic coin or token acceptor shall be installed in each gaming machine
unless the gaming machine accepts bills only.
B. A coin or token acceptor shall be
evaluated by an independent testing laboratory approved by the board and
approved by the board to indicate that it meets the requirements of this rule.
C. The coin or token acceptor shall be
designed to accept designated coins or tokens and to reject others.
D. The coin or token acceptor on a
gaming machine shall be designed to prevent the use of cheating methods,
including, but not limited to, slugging, stringing, or spooning.
E. A coin or token that is accepted but
not credited to the current game shall be returned to the player by activating
the hopper or crediting toward the next play of the gaming device. The gaming device control program must be
capable of handling rapidly fed tokens so that instances where a token is
accepted but not credited to the current game are minimized.
F. A gaming device must use a coin or
token acceptor that accepts or rejects a token on the basis
of metal composition, mass, composite makeup, or equivalent security.
[15.1.7.15 NMAC - Rp, 15.1.7.15 NMAC 9/9/2025]
15.1.7.16 BILL ACCEPTOR SPECIFICATIONS:
A. A
gaming device may have a bill acceptor installed into which a patron may insert
currency or a ticket in exchange for an equal value of gaming device
credits. The patron shall be able to
obtain an equal number of tokens or credits for the amount of
currency that was inserted into the bill acceptor.
B. A bill acceptor shall have software
programs that enable the acceptor to differentiate between genuine and
counterfeit bills to a high degree of accuracy.
Bill acceptors may utilize flash technology upon approval of the board
after evaluation by an independent testing laboratory.
C. A
bill acceptor shall be equipped with a bill acceptor drop box to collect the
currency inserted into the bill acceptor.
The bill acceptor shall:
(1) be housed
within the gaming machine or, if mounted on the outside of the gaming machine,
be contained in a locked compartment; the key to such compartment shall be
different from any other key on the gaming machine; and
(2) be
equipped with a bill acceptor drop box that includes a stacker; the drop box
shall be identifiable to the gaming machine from which it was removed and have
a separate lock to access the contents of the bill acceptor drop box; the key
to the lock shall not access any other area of the gaming machine.
[15.1.7.16 NMAC - Rp, 15.1.7.16 NMAC 9/9/2025]
15.1.7.17 AUTOMATIC LIGHT ALARM SPECIFICATIONS: A light shall be installed on
the top of the gaming machine that automatically illuminates when the door to
the gaming machine is opened or when associated equipment that may affect the
security or operation of the gaming machine is exposed, if the equipment is
physically attached to the gaming machine.
[15.1.7.17 NMAC - Rp, 15.1.7.17 NMAC 9/9/2025]
15.1.7.18 INTERIOR OF GAMING MACHINE; LOGIC BOARDS:
A. The
internal space of a gaming device must not be readily accessible when the
cabinet door is closed. The cabinet door
of the gaming device must be both locked and monitored.
B. Access to the area described in
Subsection C of 15.1.7.18 NMAC is prohibited without prior notice to the board,
including the name of the person seeking access, the person’s affiliation with
the gaming operator licensee or owner of the gaming device, and the date, time,
and purpose of such access. Unauthorized
tampering or entrance into the logic area without prior notice is grounds for
disciplinary action.
C. The logic boards, program storage
medium, and RAM or non-volatile memory of a gaming device must be contained in
a separate, locked enclosure within the gaming device.
[15.1.7.18 NMAC - Rp, 15.1.7.18 NMAC 9/9/2025]
15.1.7.19 HARDWARE SWITCH SPECIFICATIONS:
A. A hardware switch
shall not be installed if it alters the pay tables or payout percentages in the
operation of a gaming machine.
B. A hardware
switch may be installed to control graphic routines, speed of play, sound, or
other board-approved cosmetic play features.
[15.1.7.19 NMAC - Rp, 15.1.7.19 NMAC 9/9/2025]
15.1.7.20 MULTIGAMES:
A. A multigame may have
various games with configurable percentages.
A multigame may be approved by the board if, in addition to any other
requirements in this rule, the following eight-digit electronic meters are available
upon display for each game offered on the menu:
credits wagered or equivalent, and credits won or equivalent.
B. If the method of
configuring the game menu may be accomplished by entering a configuration mode
of the device, then the method employed shall meet both of the following
standards:
(1) the
method has sufficient safeguards to prevent unauthorized access; and
(2) the method
does not result in data loss or corruption of data sent to the central
monitoring system.
[15.1.7.20 NMAC - Rp, 15.1.7.20 NMAC 9/9/2025]
15.1.7.21 DISPLAY
OF RULES OF PLAY:
A. The rules of play for
a gaming machine shall be displayed on the face or screen of the gaming device
or capable of display at the player’s option through use of an
easily-accessible help screen.
B. The rules of play
shall be evaluated by the independent testing laboratory designated by the
board and shall be approved by the board.
The board may reject the rules if the board determines that the rules
are incomplete, conflicting, confusing, or misleading.
C. The rules of play
shall be kept under glass or other transparent substance.
D. The rules of play
shall not be altered without prior approval from the board.
E. The display of the
rules of play, stickers or other removable devices shall not be placed on the
gaming device face unless their placement is approved by the board.
[15.1.7.21 NMAC - Rp, 15.1.7.21 NMAC 9/9/2025]
15.1.7.22 ERROR CONDITIONS AND AUTOMATIC CLEARING:
A. A gaming machine shall
be capable of detecting and displaying the following conditions: power reset, door open, and inappropriate
coin-in or token-in if the coin or token is not automatically returned to the
player.
B. The
conditions described in Subsection A of 15.1.7.22 NMAC above shall be
automatically cleared by the gaming machine upon initiation of a new play
sequence.
[15.1.7.22 NMAC - Rp, 15.1.7.22 NMAC 9/9/2025]
15.1.7.23 ERROR CONDITIONS AND CLEARING BY AN ATTENDANT:
A. A gaming machine shall
be capable of detecting and displaying, and an attendant may clear,
all of the following error conditions:
(1) coin- or
token-in jam;
(2) coin- or
token-out jam;
(3) hopper empty or
timed-out;
(4) RAM error;
(5) hopper
runaway or extra coin or token paid out;
(6) coin- or
token-in error conditions;
(7) reel spin error of any
type, including a misindex condition of rotating
reels; the specific reel number must be identified in the error indicator; and
(8) low RAM
battery, for batteries external to the RAM itself, or low power source.
B. A
description of the gaming machine error codes and their meanings shall be
contained inside each gaming machine.
[15.1.7.23 NMAC - Rp, 15.1.7.23 NMAC 9/9/2025]
15.1.7.24 HOPPER MECHANISM SPECIFICATIONS:
A. If a gaming machine is
equipped with a hopper, the hopper shall be designed to detect all of the following and force the gaming device into a tilt
condition if one of the following occurs:
(1) jammed
coin or token;
(2) extra coin
or token paid out;
(3) hopper
runaway; or
(4) hopper
empty condition.
B. The gaming machine
control program shall monitor the hopper mechanism for the error conditions
specified in Subsection A of 15.1.7.24 NMAC above in all game conditions.
C. All coins or tokens
paid from the hopper mechanism shall be accounted for by the gaming machine,
including, to the extent possible, coins or tokens paid as extra coins or
tokens during a hopper malfunction.
D. Hopper pay limits
shall be designed to permit compliance by a gaming operator licensee with all
applicable tax laws, rules and regulations.
[15.1.7.24 NMAC - Rp, 15.1.7.24 NMAC 9/9/2025]
15.1.7.25 TICKET PRINTER SPECIFICATIONS:
A. A ticket
printer shall be capable of producing the following:
(1) date and
time;
(2) identification
number of the gaming machine;
(3) credits
and their values; and
(4) validation
number.
B. The ticket printer
shall be capable of sensing a paper out condition and completing printing of
any unprinted tickets after the paper out fault has been cleared.
C. The
machine shall either keep a duplicate copy or print only one copy to the player
but have the ability to retain the last ticket-out
information to resolve player disputes.
In addition, a system approved by the board shall be used to validate
the payout ticket, and the ticket information on the system shall be retained
at least as long as the ticket is valid at that
location.
D. Ticket printers shall be mounted inside a
secure area of the TITO-enabled gaming device.
[15.1.7.25 NMAC - Rp, 15.1.7.25 NMAC 9/9/2025]
15.1.7.26 BIDIRECTIONAL
COMMUNICATION: A
gaming machine that is capable of bidirectional communication with internal or
external associated equipment shall use a communication protocol that ensures
that erroneous data or signals will not adversely affect the operation of the
gaming device.
[15.1.7.26 NMAC - Rp, 15.1.7.26 NMAC 9/9/2025]
15.1.7.27 THEORETICAL PERCENTAGE PAYOUT REQUIREMENTS:
A. During the expected
lifetime of the gaming machine, the gaming machine shall not pay out less than eighty
percent.
B. The theoretical payout
percentage shall be determined using standard methods of the probability
theory. The percentage shall be
calculated using the highest level of skill where player skill impacts the
payback percentage.
C. A gaming machine shall
have a probability of obtaining the single highest posted maximum payout of
more than 1 in 50,000,000.
[15.1.7.27 NMAC - Rp, 15.1.7.27 NMAC 9/9/2025]
15.1.7.28 REVOCATION OF LICENSE OR APPROVAL:
A. The board may revoke
the license or approval of a gaming machine if the board determines, in its
discretion, that the gaming machine:
(1) does not
perform in the manner described in the application;
(2) is
defective or malfunctions;
(3) has
a detrimental impact on the conduct of the gaming operation; or
(4) adversely
affects the computation of taxes due, but not limited to, inaccurate
computation, defects, or malfunctions.
B. The board shall
notify, in writing, the manufacturer or distributor of the gaming machine of
the revocation of the license or approval.
The board shall advise the manufacturer or distributor of the date on
which use of the gaming machine shall cease.
C. The board shall
notify, in writing, the gaming operator licensees that use the gaming machine
of the revocation of the license or approval.
The board shall advise the licensees of the date on which use of the
gaming machine must cease.
D. A gaming operator
licensee or applicant shall cease using, on the date established by the board,
the gaming machine for which the license or approval has been revoked. The licensee shall notify the board, in
writing, if the licensee believes it cannot cease use of the gaming machine by
the established date and shall request an extension of time. The board shall advise the gaming operator
licensee or applicant, in writing, whether the requested extension is approved
or denied.
[15.1.7.28 NMAC - Rp, 15.1.7.28 NMAC 9/9/2025]
15.1.7.29 NEW OR MODIFIED GAMING DEVICES; ADDITIONAL NOTICE
REQUIREMENTS:
A. The manufacturer or distributor of gaming machine shall notify the
board, in writing, of any problems, defects, or malfunctions of any gaming
machine that has been approved by the board if the problem, defect, or
malfunction affects game integrity or is recurring.
B. The
manufacturer or distributor of a gaming machine shall advise the board, in
writing, if any other jurisdiction has revoked the approval of any gaming
machine approved or licensed by the board.
C. A gaming operator
licensee or applicant shall notify the board, in writing, of any problems,
defects, or malfunctions that affect the fairness or integrity of the operation
or play of any gaming machine that has been approved by the board and is used
by the licensee, or is proposed for use by the applicant, in the state.
D. A gaming operator
licensee or applicant shall notify the board, in writing, if the approval of a
gaming machine approved by the board and used by the gaming operator licensee,
or proposed to be used by the gaming operator license applicant, has been revoked
by any other jurisdiction.
[15.1.7.29 NMAC - Rp, 15.1.7.29 NMAC 9/9/2025]
15.1.7.30 APPROVAL
OF ASSOCIATED EQUIPMENT AND MODIFICATION OF
PREVIOUSLY APPROVED ASSOCIATED EQUIPMENT; APPROVAL REQUIRED: Except as otherwise determined
by the board, a manufacturer or distributor of associated equipment shall not
distribute associated equipment or any modification thereto to a gaming
operator licensee unless the board has approved the associated equipment or
modification.
[15.1.7.30 NMAC - Rp, 15.1.7.30 NMAC 9/9/2025]
15.1.7.31 ASSOCIATED EQUIPMENT AND MODIFICATIONS; APPLICATION FOR APPROVAL:
A. An applicant for
approval of, or modification of existing associated equipment shall; submit an application to the board on forms provided or
approved by the board.
B. The
following information shall be included on the application:
(1) the name,
business address, and business telephone number of the manufacturer or
distributor;
(2) the
federal identification number and New Mexico taxpayer identification number, or
social security number of the manufacturer or distributor;
(3) a list of the jurisdictions that have
approved the associated equipment and a copy of the document of approval from
each jurisdiction; and
(4) additional
information deemed necessary by the board to enable complete understanding of
the operation and function of the associated equipment for which approval is
sought.
C. The board has the
authority to take, authorize, or require each of the following actions:
(1) employ the
services of an outside independent gaming test laboratory to conduct the
testing;
(2) bill a
licensee who requests licensure or approval of associated equipment through any
billing mechanism the board deems appropriate for all costs of testing;
(3) require
transportation of not more than two working models of the associated equipment
to a designated independent laboratory for review and inspection. The laboratory may dismantle the associated
equipment and may destroy the electronic components in order
to fully evaluate the equipment;
(4) require
that the applicant provide specialized equipment or the services of an
independent technical expert to evaluate the associated equipment; and
(5) require
the manufacturer or distributor seeking approval of the associated equipment to
pay all the costs of transportation, review, inspection and testing.
D. If the board requires
the manufacturer or distributor of associated equipment to submit the
associated equipment to an independent laboratory for testing, then the
manufacturer or distributor shall provide the following information to the
independent laboratory:
(1) the
information set forth in Paragraphs (1) through (5) of Subsection B of
15.1.7.31 NMAC above;
(2) a
complete, comprehensive, and technically accurate description and explanation
of the associated equipment and its intended use in both technical and lay
language; the document must be signed under penalty of perjury;
(3) detailed
operating procedures of the associated equipment; and
(4) details of
all tests previously performed on the associated equipment, the conditions and
standards under which the tests were performed, and the person or persons who
conducted the tests.
E. Upon testing of any
associated equipment, the independent laboratory shall provide the board with
documentation of the following:
(1) details of
the tests performed on the associated equipment;
(2) results of
tests performed on the associated equipment;
(3) detailed
operating procedures of the associated equipment;
(4) percentage
calculations of the associated equipment, if applicable, and
(5) any other
information deemed necessary by the board to ensure compliance with the act and
this rule.
F. A gaming operator
licensee shall only install or use associated equipment that has been approved
by the board after determination that the associated equipment is in compliance with the technical standards set forth in
this rule.
G. After the board
determines whether to approve or disapprove the associated equipment, the board
shall notify the manufacturer or distributor of its decision, in writing.
H. A gaming operator
licensee shall not alter the manner in which
associated equipment operates or revise or modify the associated equipment
without the prior written approval of the board.
[15.1.7.31 NMAC - Rp, 15.1.7.31 NMAC 9/9/2025]
15.1.7.32 WAIVER
OF EVALUATION AND TESTING REQUIREMENTS: The board may waive, in the board’s
discretion, the evaluation and testing requirements described in this rule if
the applicant provides evidence satisfactory to the board that the gaming
device sought to be approved is identical in all material respects to a model
that has been specifically tested and approved for current play by gaming
officials in Nevada or New Jersey.
[15.1.7.32 NMAC - Rp, 15.1.7.32 NMAC 9/9/2025]
15.1.7.33 REVOCATION OF APPROVAL OF ASSOCIATED EQUIPMENT OR
MODIFICATION:
A. The board may revoke
approval of associated equipment or any modification thereto, if the board
finds that the associated equipment:
(1) does not
perform in the manner described in the application;
(2) is
defective or malfunctions frequently;
(3) has a
detrimental impact on the conduct of a gaming operation; or
(4) adversely
affects the computation of taxes for reasons including, but not limited to,
inaccurate computation, defects, or malfunctions.
B. The board shall
notify, in writing, the manufacturer or distributor of the associated equipment
of the revocation of approval. The board
shall advise the manufacturer or distributor of the associated equipment of the
date on which use of the associated equipment must cease.
C. The board shall
notify, in writing, the gaming operator licensees that use, or applicants that
propose to use, the associated equipment of revocation of approval. The board will advise the gaming operator
licensee or applicant of the date on which the use of the associated equipment
must cease.
D. A gaming operator
licensee or applicant shall cease using the associated equipment for which
approval has been revoked by the date established by the board. The licensee shall notify the board, in
writing, if the licensee believes it cannot cease use of the associated
equipment by the established date and shall request an extension of time. The board shall advise the gaming operator
licensee or applicant, in writing, whether the requested extension is approved
or denied.
[15.1.7.33 NMAC - Rp, 15.1.7.33 NMAC 9/9/2025]
15.1.7.34 ASSOCIATED EQUIPMENT; ADDITIONAL NOTICE REQUIREMENTS:
A. The manufacturer or
distributor of associated equipment shall notify the board, in writing, of any
problems, defects, or malfunctions of any associated equipment that has been
approved by the board if the problem, defect, or malfunction affects game integrity
or is recurring.
B. The manufacturer or
distributor of associated equipment must advise the board, in writing, if any
other jurisdiction has revoked the approval of any associated equipment
approved by the board.
C. A
gaming operator licensee or applicant shall notify the board, in writing, of
any material problems, defects, or malfunctions that affect the fairness or
integrity of the operation or play of any associated equipment that has been
approved by the board and is used by the licensee, or is proposed for use by
the applicant, in the state.
D. A gaming operator
licensee or applicant shall notify the board, in writing, if the approval of
associated equipment approved by the board and used by the gaming operator
licensee, or proposed to be used by the gaming operator license applicant, has
been revoked by any other jurisdiction.
[15.1.7.34 NMAC - Rp, 15.1.7.34 NMAC 9/9/2025]
15.1.7.35 RETENTION
OF ASSOCIATED EQUIPMENT RECORDS:
A. A manufacturer or distributor of associated equipment shall maintain
the following records:
(1) all
applications for approval of associated equipment submitted to the board;
(2) detailed
operating procedures of the associated equipment;
(3) approvals
of associated equipment received from any gaming jurisdiction;
(4) a
complete, comprehensive, and technically accurate description and explanation
of the associated equipment and its intended use in both technical and lay
language;
(5) any
alterations, modifications, or revisions and the requisite approvals that have
been conducted on associated equipment used by gaming operator licensees or
applicants;
(6) details of
tests performed on the associated equipment by the manufacturer or distributor
of the associated equipment; and
(7) the
revocation of any approval for associated equipment issued by any gaming
jurisdiction.
B. Manufacturer,
distributor, and gaming operator licensees shall maintain documentation that
indicates problems, defects, or malfunctions of the associated equipment and
any other information or records the board deems necessary to ensure compliance
with the act and this rule.
[15.1.7.35 NMAC - Rp, 15.1.7.35 NMAC 9/9/2025]
15.1.7.36 MARKING OF GAMING MACHINES:
A. A manufacturer or
distributor shall not distribute a gaming machine in New Mexico unless the
machine has:
(1) a unique,
permanent serial number, which shall be clearly visible and permanently stamped
or engraved on the metal frame or other permanent component of the gaming
machine or on a metal plate attached to the metal frame or other permanent
component of the gaming machine;
(2) a metal
plate that provides the manufacturer’s name, model, date of manufacture, and
permanent serial number of the machine; the metal plate must be attached to the
cabinet of the gaming machine, and
(3) the
board-issued license number and any modification approval number affixed to all
program storage media placed in the machine.
B. Each manufacturer or
distributor shall keep a written list of the date of each distribution, the
serial numbers of the gaming machines, and the names, addresses, and telephone
numbers of the persons to whom the machines have been distributed and shall provide
the list to the board immediately upon request.
C. In addition to the
requirements in Subsection A of 15.1.7.36 NMAC above, no gaming operator shall
place a gaming machine in a licensed premises for play unless the gaming
machine bears the board-issued license number affixed to the machine. No person other than the board or its
authorized employee or other agent shall affix or remove the license number.
[15.1.7.36 NMAC - Rp, 15.1.7.36 NMAC 9/9/2025]
15.1.7.37 SUMMARY SUSPENSION OF APPROVAL OF GAMING DEVICES:
A. The board, with or
without prior notice to the manufacturer, distributor, or licensee, may issue a
summary order suspending approval of a gaming device if the board determines
that the device does not operate, or is not being operated, in the manner certified
by the manufacturer or as approved by the board.
B. After issuing the
summary suspension order, the board may seal or seize all modes of that gaming
device and shall thereafter comply with provisions of the act and this rule
governing emergency orders of the board.
[15.1.7.37 NMAC - Rp, 15.1.7.37 NMAC 9/9/2025]
15.1.7.38 MAINTENANCE, REPAIR
AND SERVICING OF GAMING DEVICES:
A. A licensee shall not alter the
operation of approved gaming machines or associated equipment and shall ensure
that the gaming machines and associated equipment are maintained in proper
condition.
B. Only the following persons shall
service or repair a gaming machine or associated equipment:
(1) a licensed manufacturer;
(2) an employee of a licensed manufacturer; or
(3) a technician
approved by the board and employed by a distributor or gaming operator
licensee.
C. A licensed manufacturer shall
maintain a certification program for the purpose of training and certifying
technicians to service and repair gaming devices manufactured by the licensed
manufacturer. Upon request, the licensed
manufacturer shall provide evidence of such program to the board, including a
full description of the program, models of gaming devices for which training is
provided, criteria for certification, information concerning instructor
qualifications, and copies of training materials and tests. Any program deemed insufficient by the board
shall be modified at the board’s request.
D. The licensed manufacturer shall
ensure that its technician employees have received sufficient and appropriate
training in the service and repair of each of its approved gaming machine
models before the gaming machine may be placed in operation in the state.
E. A licensed manufacturer that
certifies other persons as technicians shall ensure that the technicians have
received sufficient and appropriate training in the service and repair of the
approved gaming machine to be operated by the gaming operator licensee, or
distributed by the licensed distributor, employing the technician.
F. A gaming operator and a licensed
distributor shall establish written standards for qualifications of a gaming
device technician, which shall be submitted to the board for consideration and
approval. Approval of the standards
shall not be unreasonably denied so long as they include manufacturer gaming
device certifications or a reasonable equivalent of work experience in the
gaming industry. The educational and
work experience requirements may be substituted by a background in electronics
or mechanics; a limited background in these areas may be compensated for by an
in-house training program whereby the individual is closely supervised by an
approved technician for a specified period of time.
(1) In
order to be approved to service a gaming device, a person shall submit an application for a work permit and shall submit
documentation of the qualifications required in Subsection F of 15.1.7.38 NMAC.
(2) The
board shall notify the technician and their employer of whether the submitted
qualifications are approved within seven days of receipt of the
documentation. Notification of approval
of the application for work permit shall be done by the normal process as set
out in parts 15.1.5 NMAC and 15.1.13 NMAC.
G. The gaming operator licensee shall
ensure that all service and repairs on its gaming machines, including the
installation or repairs of component parts such as bill acceptors, monitoring
systems, or other parts that would significantly alter the current or
subsequent operation of a gaming machine, are made correctly and in compliance
with board requirements.
H. The
gaming operator licensee shall notify the board’s information systems division
prior to performing any maintenance or service that requires access to the
logic area of a gaming machine. The
gaming operator licensee shall not perform any maintenance that requires access
to the logic area of a gaming machine, as defined in board rule 15.1.7.18 NMAC,
until the board’s information systems division disables the gaming machine from
service and approves performance of the maintenance or service.
I. The gaming operator
licensee shall notify the board’s information systems division by telephone to
obtain authorization prior to taking out of service any gaming machine that is
deemed to be in an error condition that requires the gaming machine to be powered
down for more than the remainder of the gaming day.
J. The
gaming operator licensee shall not install gaming media in a gaming machine
without prior written approval of the board’s information systems division.
K. The
gaming operator licensee shall not perform any maintenance on a gaming machine
that will result in clearing any critical memory of the machine without prior
written approval of the board’s information systems division.
L. Except for
qualified technicians, no employee of the gaming operator licensee shall
perform service or repairs on the licensee’s gaming machines other than
incidental repairs, unless such service or repairs are performed under the
direct supervision of a qualified technician as part of an in-house training
program approved by the board.
Incidental repairs are repairs that do not affect any of the machine’s
major systems or require that the person making the repair access any internal
space of the gaming machine.
M. The board may
allow, at the board’s discretion, on-site training by a qualified technician as long as the technician's qualifications have been
approved by the board. Technicians in
training shall work under the direct supervision of a qualified technician and
shall obtain board qualification by satisfactorily completing all required
training within 30 days of employment.
N. The gaming
operator licensee shall keep a machine access entry log inside the main cabinet
access area of each gaming machine.
Every person who gains entry into any internal
space of a gaming machine shall sign the machine entry access log, indicate the
date and time of entry and list all areas inspected, repaired or serviced. The gaming operator licensee shall retain the
maintenance log for a period of five years and shall make the maintenance log
available to the board or its authorized agents upon request.
O. In addition to the
machine entry access log required by Subsection J of 15.1.7 NMAC, a gaming
operator licensee shall maintain a written log in a form acceptable to the
board for recording service or repairs performed on the licensee's gaming
machines by qualified technicians employed by a manufacturer or distributor
licensee whose principal place of business is outside the state . Any qualified
technician employed by such a manufacturer or distributor who performs service
or repairs on the gaming machines of a gaming operator shall make a complete
entry on the log at the time of the service or repairs, recording, at a
minimum, the name and work permit number of the qualified technician performing
the service or repairs, the dates and times of the service or repairs and a
brief description of the service or repairs performed.
[15.1.7.38 NMAC - Rp, 15.1.7.38 NMAC 9/9/2025]
15.1.7.39 SALE AND TRANSPORTATION OF GAMING MACHINES FOR HOME OWNERSHIP:
A. A manufacturer or
distributor license by the board may offer gaming machines for sale for home
use provided the manufacturer or distributor complies
with this section of this part. The
manufacturer or distributor selling a gaming machine for home use shall only
transport such a gaming machine to a private residence.
B. A manufacturer or
distributor selling a gaming machine for home use shall retain a written record
of the sale of the gaming machine. The
written record shall include the date of the sale, the name and address of the
purchaser, the serial number and a description of the gaming machine, and the
address to which the gaming machine is delivered.
C. A manufacturer or
distributor selling a gaming machine for home use shall notify the board of the
sale and transport of the gaming machine and provide the board with a copy of
the written record of the sale prior to transporting the gaming machine to the
residence of the person purchasing the machine.
D. A manufacturer or
distributor selling a gaming machine for home use shall transport and deliver
the gaming machine to the residence of the purchaser. No gaming machine sold for home ownership
shall be transported by any person or entity other than the distributor or
manufacturer selling the machine.
E. A gaming machine
sold for home ownership shall:
(1) have
a conspicuous and indelible notice prominently affixed to the front of the
machine stating that the machine is only legal for play in a private residence;
(2) have
a conspicuous and indelible notice prominently affixed to the rear of the
gaming machine stating that the sale and transportation of the gaming machine
by other than a licensed manufacturer of distributor is a fourth (4th)
degree felony; and
(3) either
provide a payback value for each credit played, determined over time, of one
hundred percent or be manufactured or modified in such a way as to be operable
only with tokens.
F. A manufacturer
or distributor selling a gaming machine for home use shall provide written
notice to the purchaser:
(1) that
the machine shall be played only at a private residence;
(2) that
no person shall make money from play on the machine except through winnings as
a player;
(3) that
commercial gambling is a fourth degree felony;
(4) that
it is illegal to resell the machine to any person or entity other than a
licensed manufacturer or distributor; and
(5) that
it is illegal for any person or entity other than a licensed manufacturer or
distributor to transport the machine.
G. A manufacturer or
distributor selling a gaming machine for home use shall require as a condition
of purchase that the purchaser acknowledge in writing that he has received the
written notice described in Subsection F of 15.1.7 NMAC.
H. A manufacturer or
distributor shall comply with all board regulations concerning transportation
of any electronic media to be placed in a gaming machine being used in a
private residence. A manufacturer or
distributor shall report all sales of electronic media for home gaming machines
in accordance with Subsection B of 15.1.7 NMAC.
[15.1.7.39 NMAC - Rp, 15.1.7.39 NMAC 9/9/2025]
15.1.7.40 RETENTION OF RECORDS: The licensee shall maintain all records
required pursuant to this rule within New Mexico for a period of five years.
[15.1.7.40 NMAC - Rp, 15.1.7.40 NMAC 9/9/2025]
HISTORY OF 15.1.7
NMAC:
Pre NMAC History: None.
History of Repealed Material: 15.1.7 NMAC, Gaming Machines, New Games and
Associated Equipment (filed 11/13/1998) Repealed effective 9/9/2025.
Other History:
15 NMAC 1.7, Gaming Machines, New Games and Associated Equipment,
effective 11/30/1998.
15 NMAC 1.7, Gaming Machines, New Games and Associated Equipment
(filed 11/13/1998) reformatted, renumbered, amended and replaced by 15.1.7
NMAC, Gaming Machines, New Games and Associated Equipment, effective,
3/31/2000.
15.1.7 NMAC, Gaming Machines, New Games and Associated Equipment
(filed 11/13/1998) Replaced by 15.1.7 NMAC, Gaming Machines, New Games and
Associated Equipment effective 9/9/2025.